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Hades II Review — A Godlike Roguelike That Improves Almost Everything

2026-05-19  DumyD  31 views
Hades II Review — A Godlike Roguelike That Improves Almost Everything

Sequels are dangerous.

Make the game too similar, and people call it safe. Change too much, and fans say it lost the magic. Follow a masterpiece too closely, and every weakness becomes louder because the original already proved how good the formula could be.

That is the challenge Hades II faces.

The first Hades was not just a great roguelike. It was one of the cleanest examples of how gameplay, story, art, music, and character writing can work together. Every run mattered. Every death meant new dialogue. Every god felt stylish. Every upgrade pushed you back into the underworld for “just one more run.”

So how do you follow that?

Hades II answers by going bigger, darker, and deeper.

It does not throw away what worked. It sharpens it. It expands the systems, increases build variety, changes the rhythm of combat, and builds a new mythological story around Melinoë, sister of Zagreus, as she fights Chronos, the Titan of Time.

The result is not just a worthy sequel.

It is one of the strongest roguelikes in modern gaming.

Melinoë Is A Fantastic New Lead

Replacing Zagreus was never going to be easy.

He was charming, sarcastic, confident, and emotionally central to the first game. Hades II could have simply repeated that energy with a new character, but it does something smarter.

Melinoë feels different.

She is more disciplined, more haunted, and more tied to witchcraft, ritual, and cosmic conflict. Her story has a darker tone because she is not just trying to escape the Underworld. She is fighting a war against time itself.

That gives the sequel a stronger sense of scale.

The first game felt like a family drama wrapped in mythological chaos. Hades II still has emotional character writing, but the threat feels larger and stranger.

Chronos is not just another enemy.

He is an idea: time as a prison, time as a weapon, time as something even gods fear.

Combat Has More Layers

The combat in Hades II feels familiar at first, but it quickly reveals its differences.

Melinoë is not Zagreus with a new skin. Her moveset leans more into magic, positioning, timing, and controlled aggression. Omega attacks, cast mechanics, new weapons, and spell-like tools create a rhythm that feels more tactical than the first game.

You still dash, strike, build synergies, and improvise around boons.

But the flow is different.

The best thing about Hades II is that it does not simply ask players to repeat old habits. It rewards understanding a new style.

That might make the first few hours slightly harder for returning players, but once the systems click, the combat becomes exceptional.

Build Variety Is Excellent

A great roguelike lives or dies by build variety.

Hades II delivers.

The gods, boons, weapons, upgrades, Arcana cards, familiars, incantations, and resource systems give players a huge amount to experiment with. Some runs become fast and aggressive. Others become defensive, magical, explosive, status-heavy, or absurdly broken in the best roguelike way.

That is the secret sauce.

Every run should feel like a question:

“What weird build can I make work this time?”

Hades II asks that question constantly, and the answers are usually satisfying.

GamesRadar reported that after the 1.0 launch, Hades II continued its “Overwhelmingly Positive” Steam reception and reached a peak of 112,947 concurrent players, more than double the original Hades peak.

That kind of reaction makes sense.

The loop is dangerously strong.

The Story Still Makes Failure Feel Meaningful

Supergiant’s greatest trick with Hades was making failure feel like progress.

You died, but the story moved forward. Characters reacted. Relationships evolved. The world changed. Losing did not feel like wasted time.

Hades II keeps that idea alive.

Every failed run still feeds into dialogue, upgrades, character development, and long-term progression. The game understands that roguelikes need more than mechanical rewards. They need emotional momentum.

You are not just grinding.

You are uncovering a world.

This is what separates Hades II from many other roguelikes. The game does not only rely on difficulty or randomness. It gives you people to care about.

The Art Direction Is Still Stunning

Visually, Hades II is gorgeous.

The character art is sharp, elegant, and full of personality. The environments are rich with color, mythological detail, and atmosphere. The UI has that Supergiant polish where everything feels stylish without becoming unreadable.

It is not chasing realism.

It is chasing identity.

That matters. So many modern games try to look expensive. Hades II looks designed.

Every god, monster, location, and menu has a clear artistic voice. The game knows exactly what it is.

The Soundtrack Is Outstanding

The music deserves special praise.

The first Hades already had one of the best soundtracks in indie gaming, and Hades II continues that standard. The sound is darker, more ritualistic, and perfectly suited to Melinoë’s witchcraft-inspired identity.

Combat tracks push runs forward.

Quiet tracks make the hub feel alive.

Boss themes hit hard.

A roguelike needs music that can survive repetition. Hades II has music that makes repetition feel exciting.

Switch 2 Feels Like A Great Home For It

Hades II is also a strong fit for handheld and hybrid play.

Supergiant confirmed that the Switch 2 version supports 120fps at 1080p in TV mode and 60fps at 1080p in handheld mode, while the original Switch version runs at 60fps / 720p.

That matters because Hades II is perfect for short sessions.

One run before bed. One run on the couch. One run that accidentally becomes six runs because the build got too good to stop.

This is exactly the type of game that benefits from portability.

The Weaknesses

Hades II is excellent, but not completely flawless.

The biggest issue is that it can feel overwhelming early on. There are many systems, currencies, upgrades, gods, mechanics, and progression paths. For players new to roguelikes, the opening hours may feel dense.

Some players may also prefer Zagreus and the tighter emotional focus of the first game. Melinoë is a great lead, but her story has a different tone, and not everyone will connect with it in the same way.

The sequel is bigger, but bigger also means less instantly simple.

Still, these are small issues compared with how much the game gets right.

Verdict

Hades II is a brilliant sequel.

It respects the original without copying it lazily. It gives players a new protagonist, deeper systems, richer build variety, darker mythology, outstanding art, excellent music, and one of the most addictive roguelike loops available today.

Supergiant did not just make more Hades.

It made a sequel that understands why the first game worked, then finds new ways to make that formula feel alive again.

Score

9.4 / 10

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Pros

Fantastic new protagonist
Deeper combat and build variety
Failure still feels meaningful
Beautiful art direction
Outstanding soundtrack
Excellent handheld experience
One of the best roguelike loops in gaming

Cons

Can feel overwhelming early on
Some players may prefer Zagreus’ story
Bigger systems make it slightly less immediately simple

Final Verdict Line

Hades II is a godlike sequel: darker, deeper, more ambitious, and still almost impossible to stop playing.

 
 
 
 

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